Competition: Show Me Your Build!

Past events / Archive of scheduled events.
May be read by: Public+
May be contributed to by: Members+

Moderator: Leaders

User avatar
Phanth
Leader
Posts: 424
Joined: Sun Oct 18, 2015 11:26 am

Competition: Show Me Your Build!

Post by Phanth » Fri Apr 12, 2019 12:57 pm

We didn't have all the folks here and were only able to do 6 summons, so please join us on Sunday for the rest of the competition!

Order of Competition: (Each round 2 WB summon, best dps counted)

1. Pistol/Shotgun, ip: max 1492
2. Hammer/Chaos, ip: max 1237
3. Blade/Pistol, ip: max 1100
4. AR/Pistol, ip max 1200 (Winner: Wargmir 50k MoF)
5. Blood/Elemental, ip: max 1295 (Winner: DW 100k MoF)
6. Rifle/Elemental, ip: max 1082 (Winner: Durendal 50k MoF)

Competition: Show Me Your Build!

Concept: You show us your best pure-dps build and everyone else will have a chance to beat it with the same weapon combo. To enter, post your build with your current ip. Those who wish to compete against your build will lower their ip within 100 of your current ip by removing gear piece(s) of their choice. No gadgets allowed since not everyone has Red Vali gadget. All other supports are allowed (agent, gadget, potions). On Monday 29 April @ 1800 UTC, we will meet up in Agartha AND SUMMON A WORLDBOSS (Tree or Mummy) to test our dps. We'll take your best dps of 2 attempts. Only the DPS will be tested, the total amount dealt does not matter (however, you should be doing dps at least > 80% of the time). Those who wish to compete will indicate when asked before the summon, and set the ip if needed. Only ONE weapon combo/build allowed per person, however, you may compete against as many other entry as you wish. I will be using ACT to determine dps. Please have your build saved in gear manager or BooBuild so we can summon within 2mins of each boss.

Prize:
Winner of each Weapon combo build will be awarded 100k MoF!
If I'm the winner, the 2nd place will received 50k MoF, otherwise only 1 winner per weapon combo.

Sample Entry: Hammer/Elemental
ip: 1615

Actives:
Smash
Eruption
Demolition
Pain Suppression
Crystallised Flame
Mjolnir

Passives:
Annihilate
Obliterate
No Pain, No Gain
Crystallised Blaze
Combustion

Phanth-2019-04-12-14-23-35.jpg
Phanth-2019-04-12-14-23-35.jpg (65.17 KiB) Viewed 557 times

User avatar
Shjak2823
Member
Posts: 264
Joined: Sun May 20, 2018 4:58 pm
Location: Ozark Mountains, Arkansas, USA

Re: Competition: Show Me Your Build!

Post by Shjak2823 » Sun Apr 14, 2019 4:48 pm

ShjakIlIl Pistol/Shotgun
ip: 1392

Actives:

Hair Trigger
Dual Shot
Trick Shot
Flourish
Shell Salvage
Raging Shot


Passives:

Fatal Shot
Lethal Aim
Salvage Expert
Jackpot
Win Streak

Phanth's Comments: Pretty solid build, not sure I could improve on that!
Attachments
SWL Pistol Shotgun Build.jpg
SWL Pistol Shotgun Build.jpg (111.26 KiB) Viewed 526 times

User avatar
Shjak2823
Member
Posts: 264
Joined: Sun May 20, 2018 4:58 pm
Location: Ozark Mountains, Arkansas, USA

Re: Competition: Show Me Your Build!

Post by Shjak2823 » Tue Apr 16, 2019 10:02 am

it would seem a bit more fair if you made a rule that each contestant also use no Agent support, (Being i have Wekesa Ikande for Pistol support, which gives me unfair advantage.).
And a rule that the weapon combos be green level 1 weapons. (not everyone will have legendary level 70 Sov-Tech Harmonisers.)
Ether I would win fairly or lose and learn something about my build to improve it.
just an idea.

User avatar
shin
Division Member
Posts: 105
Joined: Tue Jul 11, 2017 8:40 am

Re: Competition: Show Me Your Build!

Post by shin » Sat Apr 20, 2019 5:07 pm

It's not bad idea to use green weapons, but some builds are useful only if you have high crit chance.

I suspect there is no dummy that is in the PVP area?

My build:

Smash
Breakdown
Seethe
Demolish
Entropy
Pandemonium

Body Double
Obliterate
Outrage
Berserker
Unbridled Wrath

ApplicationFrameHost_2019-04-20_19-07-02.png
ApplicationFrameHost_2019-04-20_19-07-02.png (202.14 KiB) Viewed 493 times
Phanth's Comment: Is Pandemonium really better than Eruption? I would think Eruption would take advantage of your Hammer dmg boosting agent supports. The Eruption would also take advantage of the Unbridled Wrath. Might also play with Blunt Force Trauma or Fast and Furious in place of Berserker.

User avatar
LeMort
Member
Posts: 794
Joined: Thu Nov 06, 2014 5:16 pm
Twitter: lemortieth

Re: Competition: Show Me Your Build!

Post by LeMort » Sat Apr 20, 2019 5:57 pm

Actives:
Spirit Blade
Supreme Harmony
Clean Slate
Tsunami
Crescent Fang
Dual Shot

Passives:
Torrent
Storm Surge
Masterpiece
Rehabilitation (I see now that I have to switch that one for solo-play)
Fatal Shot
Untitled-3.jpg
Untitled-3.jpg (30.47 KiB) Viewed 490 times
LeM:)

Phanth's Comments: I would replace Cleanse Slate with something else like Hone with passive, Flourish with passive, or Kill Blind with passive. Unless you have amazing aoe bonus boost, I would go with Flowing Strike with passive instead of Crescent Fang. However, Crescent Fang is awesome for solo play or during fights with multiple targets. Same with Tsunami, great for multi-targets, but Swallow Cut with passive is still best for single boss fight.

User avatar
Wargmir
Member
Posts: 67
Joined: Tue Aug 21, 2018 8:30 am
Location: Saint-Petersburg, Russian Federation
Contact:

Re: Competition: Show Me Your Build!

Post by Wargmir » Mon Apr 22, 2019 3:56 pm

Wargmir-2019-04-22-18-44-59.png
Wargmir-2019-04-22-18-44-59.png (2.94 MiB) Viewed 482 times
It depends on many factors, but)

Ip 1100

Active:
Unload
Placed Shot
Burst Fire
Tactical Retreat
Incendiary Grenade
High Explosive Grenade

Passive:
Heavy caliber rounds, High explosion, seconday explosion, rapid fire (or smth) and backup plan.

Also - my sygnets is not even near 20 level red one, so)

Phanth's Comment: Interesting combo. Personally I hate channelled abilities because they take so much time casting...except for Crystallised Flame (Element), you cast it and forget about it!

User avatar
Jess
Division Member
Posts: 306
Joined: Sat Feb 18, 2017 5:42 pm
Twitter: obuza-ba
Location: Red Hand bunker

Re: Competition: Show Me Your Build!

Post by Jess » Fri Apr 26, 2019 5:22 pm

Frankly, I'm not convinced how good this idea is. 🤔 Aside the part where apparently everyone here is using different combos lol. Abilities are only part of build and I'm pretty sure person with weapon specific signets and better glyphs while same ip would do more damage than general signets I personally use for example. Different weapons are important too, like, I use offhand inverter and it's apparently more effective there than anything else. Talismans of choice matter a lot too, I only recently found out that I may want different neck that's more oriented for channeled attacks. 🤔 I was also said lots of things start to work only at higher crit chance...

But, well. Atm I use blood/elementalism for DPS with single target:

215280_20190423215258_1.jpg
215280_20190423215258_1.jpg (31.46 KiB) Viewed 457 times

I never was any good with builds, I basically took one from one of req threads. I'd check if there're abilities better to use.
And I hit 1195 ip yesterday.
"One must suffer from absolute blindness to freely pour the milk of human kindness."

User avatar
Phanth
Leader
Posts: 424
Joined: Sun Oct 18, 2015 11:26 am

Re: Competition: Show Me Your Build!

Post by Phanth » Sat Apr 27, 2019 12:25 pm

Shjak2823 wrote:
Tue Apr 16, 2019 10:02 am
it would seem a bit more fair if you made a rule that each contestant also use no Agent support, (Being i have Wekesa Ikande for Pistol support, which gives me unfair advantage.).
And a rule that the weapon combos be green level 1 weapons. (not everyone will have legendary level 70 Sov-Tech Harmonisers.)
Ether I would win fairly or lose and learn something about my build to improve it.
just an idea.
There's no real way to make this totally "fair" without everyone going completely naked and only using selected green weapon. That's not really my intend. My real intend is to see everyone's build and see if others could improve on it. That said, the person who's been working on the specific weapons (weapon/signet/agent) will have the advantage. So to sorta balance out the gear issue I'm allowing everyone to use whatever other support they want (gadget, agent support, potion).

User avatar
Uragon
Commander
Posts: 2896
Joined: Sun Jul 31, 2011 12:36 pm

Re: Competition: Show Me Your Build!

Post by Uragon » Sat Apr 27, 2019 1:03 pm

My single target pure dps build, usually for most content I'll run with Full Auto instead of Load & Load and Superconductor instead of Heavy Payload.

Rifle / Elemental
IP: 982

Actives:
Placed Shot
Incendiary Grenade
Lock & Load
High Explosive Grenade
Burst Fire
Mjlonir

Passives:
Slow Burn
Stability
Secondary Explosion
Auto-loader
Heavy Payload
Build.PNG
Build.PNG (138.47 KiB) Viewed 426 times
Phanth's Comment: Pretty decent build! Try playing with Crystallised Flame with passive (you can swap it with Heavy Payload...not that heavy in opinion :P). It would seems there's a lot of energy wasted because of the 20sec cd, but you might be pleasantly surprised how much dmg it can do over the 10sec of aoe dot. The Inverter Elemental weapon (Havoc if possible) would be best for this purpose. Just compare how dmg you can do with Mjlonir vs CF over the 20 sec.

User avatar
Katelin
Leader
Posts: 13920
Joined: Sun Jul 31, 2011 2:07 pm
Twitter: @Katelin9S
Contact:

Re: Competition: Show Me Your Build!

Post by Katelin » Sat Apr 27, 2019 7:26 pm

Hammer / Chaos - IP: 1137

Actives
Smash
Distortion
Seeth
Eruption
Breakdown
Demolish

Passives
Berserker
Annihilate
Outrage
Disintegrate
Obliterate
hammer-chaos-katedps.jpg
hammer-chaos-katedps.jpg (71.58 KiB) Viewed 414 times
If you find yourself forced to mercilessly slaughter your teammates because they become infected with some rare mutation, keep in mind that you are only doing your job -
They would do the same for you.

Post Reply
cron


In Ferro Veritas 

18 Jun 2019
06:30PM - 07:30PM UTC
Weekly NYR E10
Time to go: 1 days 15 hours and 29 minutes

19 Jun 2019
06:30PM - 07:00PM UTC
Weekly NYR E5 (Wednesday)
Time to go: 2 days 15 hours and 29 minutes

20 Jun 2019
06:30PM - 07:30PM UTC
Weekly Regional Boss Farm
Time to go: 3 days 15 hours and 29 minutes

21 Jun 2019
06:30PM - 07:30PM UTC
Weekly x2 Lairs!
Time to go: 4 days 15 hours and 29 minutes

23 Jun 2019
05:00PM - 06:00PM UTC
Weekly World Bosses
Time to go: 6 days 13 hours and 59 minutes

23 Jun 2019
06:30PM - 07:00PM UTC
Weekly NYR E5 (Sunday)
Time to go: 6 days 15 hours and 29 minutes

29 Jun 2019
07:00PM - 08:00PM UTC
7th Anniversary - Cabal Meeting
Time to go: 12 days 15 hours and 59 minutes