General:
- The Haugbui Jarl stands on a small island surrounded by electrified water.
- Haugbui Jarl is Immune to CC
- Immune to Stun, Knock Down, and Obstruct
- Immune to Root and Snare
- Abilities to look out for:
- Deep Calling: The water under each player darkens, and after a few seconds it bursts, damaging anyone standing in it. Cannot be interrupted.
- Charged Hack: Single target attack. Can be interrupted. Aggro reset.
- E8+: Mjolnir's Echo: Single target attack. Can knock back and reset aggro. Can be interrupted.
- E14+: Electrified Strike: Single target electrical attack which does a lot of damage. Cannot be interrupted.
- All characters should avoid / dodge out of the dark water (Deep Calling) and stay on dry land.
- Electrified or dark water can one shot everyone but the tank.
- If Charged Hack isn't interrupted, aggro will be lost on the tank and the boss will pick a new aggro-target
What the Tank needs to know:
- There are two islands in the center and either one is usually a safe spot to tank especially if you're heavy on ranged DPS.
- Interrupt Charged Hack.
- E14+: Save a defensive cooldown for Electrified Strike.
What the Healer needs to know:
- There are two islands that are safe to stand on. Pick whichever the tank isn't using, and you should be pretty safe.
What the DPS need to know:
- If tanks build is low on interrupts, one DPS may want to slot an interrupt for Charged Hack.
To help your team mates even more, why not make use of the InfoCards for this boss: