Head of Glamr is a lair boss. It must be summoned by a group of five players, each with an essence of Head of Glamr. It can be summoned on one of the platforms inside the Kingsmouth lair.
Monster type:
Active effects:
- Immune to CC
- Rising Tide: Generates Rogue Waves over time. These Rogue Waves increase the range of Head of Glamr's abilities.
Special abilities:
- Strong Pulse Wave: PBAoE
- Blood in the Water: Increases the bosses critical hit chance
General tactics:
- Avoid the AoE that the boss uses. The longer the fight lasts, the larger the radius of the attacks.