[Dungeons] Karma Curio/MP Request List

Old Event requests
Aberlour
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Re: [Dungeons] Karma Curio/MP Request List

Post by Aberlour »

Katelin wrote:Name: Katelin
Role(s): (Tank likely not a great idea on MP when I have no idea what I am doing) / DPS
Curio Dungeons Needed: None
MP Dungeons Needed: Ankh, HF, Fac, HE
You should be good to tank HE MP without much issue. Not much to change there as a tank. I even have an easy build for it.

Fac, if it is done with a good leecher and using Fear and Wonder to lock down the ball, also isn't too hard to tank. Though, the 3rd boss can be fun when you can't heal yourself.

I prefer going that route for MO, because, unless you have a realllly good healtank, there are always aggro issues on Fac 5.

Ankh and HF, yeah, I do not recommend tanking them MP until you have done them a couple times non-MP.
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Re: [Dungeons] Karma Curio/MP Request List

Post by Chaosetor »

Ankh is easier to tank than Fac, the only difference is that the 6th boss has a hitbox which does not belong anywhere (it is so bugged it is not even funny). There will almost always be aggro issues on fac 5, but it really is easier with a healtank IF everyone is on voice chat. If not, then it is better to do like abe said and just go in with a leecher and a normal tank as it then becomes harder to tank than ankh.

For ankh, it is recommended to either have defence gear or protection gear with glance cooldowns. The reason being that no attacks can be blocked, glanced or evaded but things like the major ward from fluid defence will trigger as if you were glanced. The same is not true for CCC or any block/evade procs. Because of this, martial discipline is more or less a must have when tanking the ankh. For a MP build, you will want Stoicism, Martial Discipline, Trial by Swords, Whippersnapper (with jones in the fast lane) and chaotic pull in your active bar. It is also recommended to bring escalation with intensity (or if you are like abe and you hate the escalation animation, blade torrent can work too) with a vexing augment on. Clearing the path is also recommended for new ankh tanks, though dancing blade can work too, but it should then be combined with elemental force etc. You also have to bring spiral of death unless you know how to avoid Klein's waves without it. The build I have posted here: https://www.nine-swords.com/viewtopic.php?f=41&t=7259 will work for MP, though you should instruct all DPSes and the leecher to bring flamethrowers.

For facility, you will want to bring a normal tank build if doing it with a leecher. Chaos/Blade would work very well, though you can drop some block in order to do more damage. CHaotic pull is more or less a must have, as is stoicism. Discord rising and consequence are also nice to bring expose up quickly. Clearing the path is nice for debil, but you can bring dancing blade with EF instead to do a bit more damage. Rocket jump is also strongly recommended. If you have room, you can also slot provoke to make the 5th boss easier. Be sure to have at least one impair other than chaotic pull. You can bring whippersnapper instead of rocket jump, but this will make things harder early on. Instead, I recommend telling your leecher or a DPS to bring cardiac arrest (and another impair if possible) to help you with impairs on the 5th boss. Chaotic pull is still needed, but this allows you to leave some of the impairs to the leecher or a DPS, which again makes the 5th encounter much easier, and it also frees up a slot in your active bar.
HF is best done with some evade (about 800 should do) or phys prot (as much as you can) together with block. A solid set up seems to be 800 evade, 800 block with stoicism, illusion and martial discipline/stonewalled.

HE NM is easy to tank with MP, the only difference is that you need SoH and contortionist for the entire dungeon (boss 3) or you can tell a DPS to bring an impair (cardiac arrest) for it and let them impair every other spitelance.

All the dungeons can be done by a new tank with MP with a good group, however, like abe said, HE is probably the only one where you should go straight for the MP as a tank. The others are best done after one has tanked them a few times without MP.
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Aberlour
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Re: [Dungeons] Karma Curio/MP Request List

Post by Aberlour »

The NY Buckle also is great for HF. I use that, and 750 evade and block (100 more if I remember my animas) and use one of the actives that gives Minor Ward, and illusion as my defensive CD.
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Re: [Dungeons] Karma Curio/MP Request List

Post by Aberlour »

Congrats Prosper on Pol and DW MP!
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Katelin
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Re: [Dungeons] Karma Curio/MP Request List

Post by Katelin »

Gratz Prosper!!!
If you find yourself forced to mercilessly slaughter your teammates because they become infected with some rare mutation, keep in mind that you are only doing your job -
They would do the same for you.
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LeMort
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Re: [Dungeons] Karma Curio/MP Request List

Post by LeMort »

Aberlour wrote:
The Curio just requires you to have completed the dungeon, and you get it once you complete them all. What NMs have you not finished? You can check in game under Achievements > Dungeons > Nightmares.
I see, I have finished the three first ones only

LeM:)rt
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Re: [Dungeons] Karma Curio/MP Request List

Post by Floryn »

I need Hell Fallen MP and Slaughterhouse MP.
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Re: [Dungeons] Karma Curio/MP Request List

Post by Elil »

Just need the Slaughterhouse and the Facility Master Planners now :)
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Aberlour
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Re: [Dungeons] Karma Curio/MP Request List

Post by Aberlour »

Congrats Elil and Sonno on HF MP! Smoothest run yet.
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Katelin
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Re: [Dungeons] Karma Curio/MP Request List

Post by Katelin »

Gratz!! :)
If you find yourself forced to mercilessly slaughter your teammates because they become infected with some rare mutation, keep in mind that you are only doing your job -
They would do the same for you.
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