Brock wrote:Alt: Sho-Nuff
Roles: I can leech, fist/blood, pistol/shotgun, or pod
Question: I was reading your guide and I might want to clarify exactly how you want me to pod. I've usually done it as a ar/elemental with health and taken care of the adds as well as healing myself and dps. It sounds like you do it differently though so just let me know how you want me to gear.
Was probably my guide you were reading.
So I'll explain a bit why it's written like that, though how this raid will work is more up to the NA people.
In the EU raids, we've always had the fist healer pod with 6K HP and tank stats (like 750 block). This has been for two reasons:
1. The pods can be blocked/glanced. So if a fist healer has 750 block and then also activates Martial Discipline if it looks like they're going to get podded, then they're immune to the pod damage for the first 6 seconds, and their HP will go down at a much slower rate after that than if a DPS with no defensive stats were to eat the pod. It means we can leisurely break out the podded healer when we feel like it, instead of people screaming over mumble that they're going to die. (We don't actually use voice comms on the EU side.)
Because the adds also run straight to the fist healer, having so much HP and tanking stuff means they can tank them, further reducing the need for AoE DPS. Also helps in phase 2 where the healer can coral the drakes and adds without fear of dying. With an impair like Art of War, the fist healer can also assist with stopping downfall if the tanks lose drake aggro.
2. A leech healer gets super buffed in phase 3 whereas a fist healer does not, so the leecher becomes the main healer in phase 3 with anima shots healing for 1.5K+ every shot, meaning you have to find something else useful for the fist healer to do. Podding is this use, and any extra heals the fist healer can do are always welcome to let the leecher focus on DPS.