Did it hurt?
Re: Did it hurt?
The Abyssopelagic Horror
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Re: Did it hurt?
Today's MB:
Bunica Padurii:
Bunica Padurii:
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Re: Did it hurt?
Kemementi the Fear Eater:
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Re: Did it hurt?
The Abyssopelagic Horror:
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Re: Did it hurt?
Here are today's MB from a tank and healer's perspective.
Bunica Padurii:
Bunica Padurii:
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Re: Did it hurt?
Kemementi the Fear Eater:
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Re: Did it hurt?
The Abyssopelagic Horror:
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Re: Did it hurt?
There's one thing I'd like to attract attention to in the fight against the Abyssopelagic Horror. At the start of the fight, you'll notice, if you compare it with previous days, that a lot more healing was necessary in the first 20 seconds of the fight.
This is the result of a DPS pulling aggro before the tank could even taunt the boss. The tank had started using his defensive cooldowns, but had to run after the boss, rendering them useless. The healer had to run after the tank and consume some strong barriers to counter the first few blows on the tank.
I hope this gives a vidid image of why DPS pulling aggro at the start of a fight are frowned upon. It's not about a supposed order or convention of how ideally things ought to happen. Pulling aggro first as a DPS makes the lives of the tank and the healer harder, and possibly, on harder difficulties, miserable.
This is the result of a DPS pulling aggro before the tank could even taunt the boss. The tank had started using his defensive cooldowns, but had to run after the boss, rendering them useless. The healer had to run after the tank and consume some strong barriers to counter the first few blows on the tank.
I hope this gives a vidid image of why DPS pulling aggro at the start of a fight are frowned upon. It's not about a supposed order or convention of how ideally things ought to happen. Pulling aggro first as a DPS makes the lives of the tank and the healer harder, and possibly, on harder difficulties, miserable.
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Re: Did it hurt?
DPS doing damage is akin to great white sharks needing to stay on the move. We die if we can't do damage.
Are you accounting for the fact that Abyssolpelagic Horror does the annoying water DOT thing, which is A: going to increase the damage the tank is taking and require more heals and B: is going to damage the DPS, also increasing the heals required?
Are you accounting for the fact that Abyssolpelagic Horror does the annoying water DOT thing, which is A: going to increase the damage the tank is taking and require more heals and B: is going to damage the DPS, also increasing the heals required?
Re: Did it hurt?
I am counting them in, and this is one of the reasons why I post a timeline instead of an average for the tank and healer. Look at my outgoing heals around 24s or 60s for 2 examples of "Tainted Brine". During this AoE, those that need the most healing are the DPS, as you say.
As for the start of the fight, I understand that DPS are eager to start hitting the boss, especially since this reduces the "dead time" when no damage is done, and thus improves their efficiency. This was however a good example showing the (unintended) consequences of an uncontrolled greed.
As for the start of the fight, I understand that DPS are eager to start hitting the boss, especially since this reduces the "dead time" when no damage is done, and thus improves their efficiency. This was however a good example showing the (unintended) consequences of an uncontrolled greed.
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.