Did it hurt?

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Fractalis
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Re: Did it hurt?

Post by Fractalis »

The Abyssopelagic Horror
AH1.png
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If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
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Fractalis
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Re: Did it hurt?

Post by Fractalis »

Today's MB:

Bunica Padurii:
BP1.png
BP1.png (24.43 KiB) Viewed 726 times
BP2.png
BP2.png (24.23 KiB) Viewed 726 times
BP3.png
BP3.png (25.76 KiB) Viewed 726 times
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
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Fractalis
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Posts: 394
Joined: Sat Oct 16, 2021 10:51 am
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Re: Did it hurt?

Post by Fractalis »

Kemementi the Fear Eater:
KF1.png
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KF2.png
KF2.png (19.28 KiB) Viewed 726 times
KF3.png
KF3.png (20.35 KiB) Viewed 726 times
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
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Fractalis
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Posts: 394
Joined: Sat Oct 16, 2021 10:51 am
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Re: Did it hurt?

Post by Fractalis »

The Abyssopelagic Horror:
AH1.png
AH1.png (20.26 KiB) Viewed 726 times
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
User avatar
Fractalis
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Posts: 394
Joined: Sat Oct 16, 2021 10:51 am
Timezone: UTC+09:00

Re: Did it hurt?

Post by Fractalis »

Here are today's MB from a tank and healer's perspective.

Bunica Padurii:
BP1.png
BP1.png (20.17 KiB) Viewed 713 times
BP2.png
BP2.png (22 KiB) Viewed 713 times
BP3.png
BP3.png (20.65 KiB) Viewed 713 times
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
User avatar
Fractalis
Member
Posts: 394
Joined: Sat Oct 16, 2021 10:51 am
Timezone: UTC+09:00

Re: Did it hurt?

Post by Fractalis »

Kemementi the Fear Eater:
KF1.png
KF1.png (17.85 KiB) Viewed 713 times
KF2.png
KF2.png (19.98 KiB) Viewed 713 times
KF3.png
KF3.png (19.06 KiB) Viewed 713 times
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
User avatar
Fractalis
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Posts: 394
Joined: Sat Oct 16, 2021 10:51 am
Timezone: UTC+09:00

Re: Did it hurt?

Post by Fractalis »

The Abyssopelagic Horror:
AH1.png
AH1.png (16.89 KiB) Viewed 713 times
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
User avatar
Fractalis
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Posts: 394
Joined: Sat Oct 16, 2021 10:51 am
Timezone: UTC+09:00

Re: Did it hurt?

Post by Fractalis »

There's one thing I'd like to attract attention to in the fight against the Abyssopelagic Horror. At the start of the fight, you'll notice, if you compare it with previous days, that a lot more healing was necessary in the first 20 seconds of the fight.

This is the result of a DPS pulling aggro before the tank could even taunt the boss. The tank had started using his defensive cooldowns, but had to run after the boss, rendering them useless. The healer had to run after the tank and consume some strong barriers to counter the first few blows on the tank.

I hope this gives a vidid image of why DPS pulling aggro at the start of a fight are frowned upon. It's not about a supposed order or convention of how ideally things ought to happen. Pulling aggro first as a DPS makes the lives of the tank and the healer harder, and possibly, on harder difficulties, miserable.
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
Cassar

Re: Did it hurt?

Post by Cassar »

DPS doing damage is akin to great white sharks needing to stay on the move. We die if we can't do damage.

Are you accounting for the fact that Abyssolpelagic Horror does the annoying water DOT thing, which is A: going to increase the damage the tank is taking and require more heals and B: is going to damage the DPS, also increasing the heals required?
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Fractalis
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Re: Did it hurt?

Post by Fractalis »

I am counting them in, and this is one of the reasons why I post a timeline instead of an average for the tank and healer. Look at my outgoing heals around 24s or 60s for 2 examples of "Tainted Brine". During this AoE, those that need the most healing are the DPS, as you say.

As for the start of the fight, I understand that DPS are eager to start hitting the boss, especially since this reduces the "dead time" when no damage is done, and thus improves their efficiency. This was however a good example showing the (unintended) consequences of an uncontrolled greed.
If it's taking damage, heal it. If it's not, heal it all the same -- it might soon take damage.
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